AI Insights · Timothy · July 2024
Top 5 Low Poly Games Performance in Italy, Q2 2024
In Q2 2024, the top 5 low poly games in Italy showed varied trends in downloads, revenue, and active users across a unified platform. Key insights reveal significant fluctuations and growth patterns.
During the second quarter of 2024, the top 5 low poly games in Italy exhibited a range of performance trends across downloads, revenue, and active users on a unified platform. Below are the detailed insights for each game.
Roblox from Roblox Corporation saw a dynamic quarter. Revenue started at around $128K in the first week of April, dipping to approximately $100K mid-quarter, before surging to $163K by the final week of June. Downloads followed a similar upward trajectory, peaking at nearly 49K in the last week of June. Weekly active users grew from 2.2M to just over 2.4M by the end of the quarter.
Construction Set - Toys Puzzle by SayGames LTD had a more modest performance. Revenue remained low, fluctuating between $3 and $29. Downloads started at 4.2K in early April, dropping to a low of 2.8K in late May, before recovering to 4K by the end of June. Active users declined from 8.4K to 7.4K over the quarter.
Level Devil - NOT A Troll Game from Unept experienced a decline in downloads, beginning at 7.3K in the first week of April and falling to just over 2K by the end of June. Active users showed a slight increase, starting at 23.9K and ending the quarter at 26.1K.
I, The One - Fighting Games by Azur Interactive Games Limited saw varied revenue, peaking at $52 in late April and stabilizing at around $23 by the end of June. Downloads fluctuated, hitting a high of 4.6K in early April and a low of 1.6K in mid-June, but recovered to 4.4K by the end of the quarter. Active users increased from 14.8K to 13K throughout the quarter.
Albion Online by Sandbox Interactive GmbH showed steady revenue growth until late April, peaking at $2.3K in mid-May before declining to $1.5K by the end of June. Downloads remained relatively stable, starting at 2.8K and ending at 1.8K. Active users saw a peak of 7.8K in mid-May but decreased to 5.2K by the end of the quarter.
These insights are based on data from Sensor Tower, which provides a comprehensive analysis of app performance. For more detailed insights and trends, visit Sensor Tower.